
This is actually more complicated than it sounds unless you have two controllers available. To stop this, simply tap "w" again, or use a more robust keybinding: Bind "z" "-moveleft -moveright -use -forward -back -attack -attack2 toggle in_forceuser".

For instance, if you're holding "w" to move forward, you will stop moving forward as soon as you hit "z" (assuming you use the BindToggle above), but immediately resume moving forward when you hit "z" again even if "w" is no longer being held down. Note: If you are moving, crouching, shooting portals or otherwise performing an action when you change players, you will stop during the change but immediately resume the action when you change back. To make this easy to use, set a keybinding for it:īindToggle "z" in_forceuser Swaps you between first and second player when you push "z". sv_cheats 1: Turn on cheats in_forceuser 0: Control player #1 (Atlas) in_forceuser 1: Control player #2 (P-Body) All movement and other keybindings will be as if the second player used them. In_forceuser in_forceuser playerindex Take over the second player. These are some ways you can control the second player. If you could actually play the coop map entirely as one player, it wouldn't be a very cooperative map. If you run dual monitors and want to split to each monitor, follow this guide Controlling the Second Player

If your map is stuck at the loading screen, try to shorten the VMF filename and recompile. ss_splitmode 0: Use recommended settings based on width ss_splitmode 1: Top-and-bottom split ss_splitmode 2: Side-by-side split Note: If the map name doesn't begin with "mp_coop_", add " *mp" to the end of the command: ss_map mapname *mp ss_splitmode mode Changes the splitscreen mode.
